Genres: Fantasy, Science Fiction
It's the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune — and remarkable power — to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved — that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt — among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life — and love — in the real world he's always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
Ready Player One had all the ingredients for a deliciously good book. It was interesting, new, and fresh, and had just the right amount of friendship and love, next to a wickedly awesome storyline. And let’s not forget the world this book created – the OASIS, a whole new virtual world in which I would get lost in a heartbeat.
Which is what happens, basically. The year is 2044 and the world has gone to hell. The majority of the population is starving, suffering from poverty and all kinds of illnesses. Since reality is so bad, people have created a second identity in a virtual world called the OASIS. You can be anyone you want. That is the beauty of it. When the creator of the OASIS, James Halliday, dies, he leaves behind a quest like no other. Find three keys connected to three gates in the OASIS, which consists of millions of planets and worlds. The person who clears the final Crystal Gate wins Halliday’s entire fortune. “Willy Wonka meets The Matrix,” as was quoted on the cover.
I love the idea of the OASIS. I love everything about it. I love the fact that you can be anyone and anything you want, that you can travel anywhere you want (even freaking Jupiter and probably Hogwarts), and do whatever you want. It sounds glorious, and it would be very dangerous for me to own a console like that. I would completely forget about the outside world.
The idea of the übercontest is a brilliant storyline. The search for Halliday’s Easter egg is literally the ultimate quest and takes years. Only the best persevere. The best, and the cheaters: it’s not just honest people trying to solve the puzzle, but there’s also an evil corporate involved. They want to take over the OASIS and make all kinds of changes to it. It makes it all the more exciting. You’re rooting for the good guys and booing the bad guys. It felt like a reality show at times.
The only thing I can critique is the fact that it’s sometimes a bit slow. There’s a lot of info, which you need to properly understand what’s going on, but it can take away from the story. I also thought a lot of things were very convenient, and Wade can be a bit of a frustrating thickhead sometimes. Other than that, this book is pretty much perfect.
I am not a gamer. I’m not that much of a geek (shut up), and I know pretty much nothing about the decade of the ‘80s. I’m pretty sure I did not even understand 5% of the references, but they were all explained briefly (video game/TV show/movie/song) so I was able to follow everything. Despite my obvious lack of knowledge, I still thoroughly enjoyed this book. I loved the characters of Parzival, Aech and Art3mis. Sorrento was a brilliant villain. Everything just fit. Like a key in a lock. Which might take you to a whole new world one day.